Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Audiobook
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Audiobook
- Stephen Bel Davies
- Tantor Media
- 2019-04-30
- 11 h 27 min
Summary:
Obtaining Gamers will display that instead of being a waste materials of time, video gaming can help us develop skills, socialize, succeed at the job, form good habits, and become happy. Taking the time to learn what’s happening in our heads even as we play and shop allows us to approach video games and gaming areas on our own conditions and get even more out of these.
With sales in the tens of vast amounts of dollars each year, just about everybody is playing some type of video game be it on a console, a computer, a web about Getting Gamers: The Psychology of VIDEO GAMING and Their Effect on the People who Play Them browser, or a phone. Much of the medium’s success is built on careful (though sometimes unwitting) adherence to basics of psychology. This is something that’s getting even more essential as games are more public, interactive, and sophisticated. This book presents something unique towards the millions of people who play or design games: how exactly to use an understanding of psychology to be always a better component of their video gaming communities, in order to avoid getting manipulated if they store and play, also to obtain the most pleasure out of playing games. With examples through the games themselves, Jamie Madigan presents a fuller understanding of the influence of games on our psychology and the impact of psychology on our video games.